I have hand integrated the CL relating to Unreal Engine Issues and Bug Tracker (UE-249661) into my codebase, and are still seeing a similar call stack after crashing. Has anyone else successfully tested this change?
I’m also wondering where I might find the Commit for Unreal Engine Issues and Bug Tracker (UE-250239) as I’m encountering this too, when I add Slate to the Insight trace list.