Also a previous build (current steam build) becomes not responding when [remove from parent] was used to close a widget ( the game is starting with beginplay>create windget> addtoviewport )
I am going to need a bit more information from you before I begin looking into this issue. Could you attach your logs to this thread where you are seeing the error occur? Also, would there be a couple of steps that I may use to recreate this issue internally?
Any additional information would be greatly appreciated.
Which logs ? Game doesn’t launch CrashReportClient. It just goes gray…
I can attach the build log if this will help.
My whole project is like 4gb but the steam download is around 500mb so if you give me an email or other PM way I will give a code .
It is interesting that I cant get a stable launch now even when I replicate the conditions of the steam build. It just goes gray. The problem is not in steam since it does it on my pc. I am not sure if this has to do with the openGL version I am running since only nvidia and amd support 4.3 and my HD graphics is running 3.0
Another idea, I am just copy pasting my dx11 project to another machine for linux compiling . The DX11 version has distance field shadows and AO enabled so since they dont work on linux i will try to wipe the editor settings back to default and see if this will help
Also my 4.6.1 from source wants to convert my 4.6.1 from launcher game which is strange
If you open the project in the editor and run a standalone game do you get the same unresponsiveness as the packaged version? The project logs from the Saved->Logs folder of the project will help give an idea of what’s happening? Let me know if there is any success after removing the distance field shadows. One last test to run would be to check if the same unresponsiveness happens when running a game packaged for Windows rather than Linux
In windows editor it runs like a dream. I am waiting it to finish compiling also does openGL support Txaa and Fxaa on the web it seem that they are not that easy to integrate. I will compile now and update you with logs
Just an idea, but run your game thorough gdb then ‘break’ it when it hangs and do a backtrace (bt). It should give some clues of the method it’s stuck in.
Just tested it with my gameJam game , It starts fine and the stall occurs when I execute console command (set res … r.screenpercentage etc)
and when I change levels. removing and adding widgets to viewports does not bother the game. I am sure the problem is in my editor. What is the ETA of 4.7 should I wait for it or try to rebuild 4.6 now ( in the coming week )
It turns out that my HD4400 had only 32 mb of ram.
I saw it in the bios and made it 512, I also re installed the linux to have a swap drive and the game runs fine
A lot lower fps than the same setup on windows but … not the engine’s fault.