Encountering the following error when making EU4Editor. Seems to be caused by this commit (14 hours old at time of posting). Reverting changes to Engine/Source/Runtime/Engine/Private/Components/DestructibleComponent.cpp resolves and allows for successful make.
Building UE4Editor...
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
/bin/sh -c '/bin/sh "/home/xxxx/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/FixDependencies.sh" && touch "/home/xxxx/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/UE4Editor.link"'
Performing 142 actions (4 in parallel)
[1/142] Compile Module.Engine.21_of_30.cpp
In file included from /home/xxxx/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Development/Engine/Module.Engine.21_of_30.cpp:5:
/home/xxxx/UnrealEngine/Engine/Source/Runtime/Engine/Private/Components/**DestructibleComponent.cpp**:1226:2: error: use of undeclared identifier '**ExecuteOnPhysicsReadWrite**'
ExecuteOnPhysicsReadWrite([&]
^
1 error generated.
-------- End Detailed Actions Stats -----------------------------------------------------------
Total build time: 31.75 seconds
Makefile:178: recipe for target 'UE4Editor' failed
make: *** [UE4Editor] Error 5