hey guys, im wondering why my linux build produces different files then other ue4 linux games iv downloaded. im using windows with cross compiling and it give me a ,sh file to run and other games have a file that you can double click on to run the game.
Basically I need to compile it a different way not .sh but something a little bit more ubuntu friendly.
which on e of these options are the right one for compiling on your normal linux machine.
“Feel free to set TargetArchitecture to any of the following values”:
- X86_64UnknownLinuxGnu
- ArmUnknownLinuxGnueabihf
- AArch64UnknownLinuxGnueabi