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Linux Compiling help

hey guys, im wondering why my linux build produces different files then other ue4 linux games iv downloaded. im using windows with cross compiling and it give me a ,sh file to run and other games have a file that you can double click on to run the game.

Basically I need to compile it a different way not .sh but something a little bit more ubuntu friendly.

which on e of these options are the right one for compiling on your normal linux machine.

“Feel free to set TargetArchitecture to any of the following values”:

  • X86_64UnknownLinuxGnu
  • ArmUnknownLinuxGnueabihf
  • AArch64UnknownLinuxGnueabi