I am now officially out of ideas … and hereby request assistance from those that have done it before or know how to do it.
What I Have Working:
I have got a game running and compiling under Windows perfectly, this includes a Windows Dedicated Server. I package the project on Windows correctly and compile the Dedicated Server on Windows correctly and everything works as expected.
What I want to do:
I want to create the dedicated server on Linux and then would like to package and compile the game to be used on Linux. This is both for Dedicated Server and Game Client.
What I have tried:
Firstly I tried to package and build on Windows using Clang … I was unable to get it working. I followed this tutorial: Compiling For Linux
Next I tried to Build the Editor on Ubuntu Linux and then do the package and build on Linux … I was unable to get it to even build the editor properly. I followed this tutorial: Building On Linux
I then tried to Build the Editor on Linux Mint and do the same package and build on Linux … I was actually able to get the Editor to Build and Run (see attached screenshot), but it crashes all the time. I am unable to create and open a new project and I am unable to open my current project. I followed this tutorial: Installing Unreal Engine in Linux Mint/Ubuntu
Where to from Here:
So I am not sure what to try next and desperately need some help. I know Linux pretty well and I have been using it since 1997, so it is not a lack of Linux knowledge that is catching me out. Please can someone point me out to a possible solution or series of tutorials or series of steps or just generally some tips to look at. There is so much conflicting information that I feel like I am chasing my tail … if I get it to work, I will document my steps and return it to the community in the form of a wiki page.
I have tried everything I can think of … I hope someone can help.
Thanks in advance.