linux-builds crash a few times before they work well, why is that?

When we build a new version, it crashes multiple times before stabilizing, and we often need to restart the machine to resolve the issue.

Obviously, we can’t expect our users to do the same. What do you think could be causing this? The game runs smoothly on both Mac and Windows. Could it be trying to read old cache files or assets from previous builds?

I can provide the graphics card details or the last error message if that helps, though the fact that everything works after a restart might be masking the root cause.

any help, pointers would be greatly appreciated.