Linux: buildling cross compile toolchain

Hi all,

I’m new at the topic, my first try ended with this messages

MainFrameActions: Packaging (Linux): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
MainFrameActions: Packaging (Linux): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceMonolithic: 
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceNonUnity: 
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceDebugInfo: 
MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* UseXGE: 
MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\UnrealBuildTool.exe RoboWorld Linux Shipping -clean C:\VMshared\rw\roboworld\RoboWorld.uproject  -nobuilduht -rocket
MainFrameActions: Packaging (Linux): UnrealBuildTool: ERROR: Exception thrown while processing dependent modules of Launch
MainFrameActions: Packaging (Linux): UnrealBuildTool: Exception thrown while processing dependent modules of Core
MainFrameActions: Packaging (Linux): UnrealBuildTool: ERROR: Couldn't find module rules file for module 'jemalloc'.
MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1,969232s to run UnrealBuildTool.exe, ExitCode=2
MainFrameActions: Packaging (Linux): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\UnrealBuildTool.exe RoboWorld Linux Shipping -clean C:\VMshared\rw\roboworld\RoboWorld.uproject  -nobuilduht -rocket. See lo
MainFrameActions: Packaging (Linux): gfile for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Linux): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Linux): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\UnrealBuildTool.exe RoboWorld Linux Shipping -clean C:\VMshared\rw\roboworld\RoboWorld.uproject  -nobuilduht -rocket. See logfile for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Linux): Stacktrace:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options)
MainFrameActions: Packaging (Linux):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName)
MainFrameActions: Packaging (Linux):    at AutomationTool.UE4Build.CleanWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform Platform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity)
MainFrameActions: Packaging (Linux):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity)
MainFrameActions: Packaging (Linux):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Linux):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Linux):    at BuildCommand.Execute()
MainFrameActions: Packaging (Linux):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Linux):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Linux):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Linux):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Linux):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Linux): Program.Main: ERROR: Command failed (Result:2): C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\UnrealBuildTool.exe RoboWorld Linux Shipping -clean C:\VMshared\rw\roboworld\RoboWorld.uproject  -nobuilduht -rocket. See logfile for details: 'UnrealBui
MainFrameActions: Packaging (Linux): ldTool.txt' 
MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=2
MainFrameActions: Packaging (Linux): Domain_ProcessExit
MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Linux): copying UAT log files...
MainFrameActions: Packaging (Linux): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Linux): BUILD FAILED

Only after several tries I realized that (even if under Win) I was just needing to download sources from github ad build them (for win64).