I am trying to build the UE editor on a Debian Linux machine.
I followed all the steps given in the wiki:
- I cloned the Github repository
- I ran Setup.sh
- I ran GenerateProjectFiles.sh
- each time I try to build something, for example when I type
make SlateViewer
, it fails with the message
ERROR: System.ComponentModel.Win32Exception: ApplicationName='MyPath/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe', CommandLine='UnrealHeaderTool Linux Development -NoMutex', CurrentDirectory='', Native error= Cannot find the specified file
You can find the full error log is here.