Linux: building UnrealHeaderTool fails

I am trying to build the UE editor on a Debian Linux machine.
I followed all the steps given in the wiki:

  • I cloned the Github repository
  • I ran Setup.sh
  • I ran GenerateProjectFiles.sh
  • each time I try to build something, for example when I type make SlateViewer, it fails with the message

ERROR: System.ComponentModel.Win32Exception: ApplicationName='MyPath/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe', CommandLine='UnrealHeaderTool Linux Development -NoMutex', CurrentDirectory='', Native error= Cannot find the specified file

You can find the full error log is here.

Hey -

Are you still having trouble building on Linux? Which wiki are you following and which repository are you cloning? Do you run into errors if you run “make ShaderCompileWorker” rather than “make SlateViewer”?

Cheers

Hey ,

Finally, I managed to build it successfully.
I don’t remember exactly how, but it seemed that my problem was fixed in a later release.
Before, the error occurred any time I wanted to build something.

Cheers
Vivi