I’ve packaged my game for Win32/64, macOS and Linux and was surprised by the size of the latter. When I started checking turned out that the game binary in “LinuxNoEditor//Binaries/Linux/-Linux-Shipping” is 621M!
I’m using full rebuild shipping configuration with no debug files included. Total dir size is 847M against 100-180M on other platforms. Is it normal that it’s so big?
Looking for an answer here too. My linux dedicated server binary is also massive. I have a feeling it probably contains debugging symbols (i.e. the pdb file) but that’s just a wild guess. I would really like to shrink it down similar to the Windows version which is roughly 3x smaller.