Livelink Hub is not working on the MacOS. It says Launched Live Link Hub, however it just opens another editor window. Live Link Hub is required to ingest metahuman facial animation.
Is there a timeline to address this issue?
Livelink Hub is not working on the MacOS. It says Launched Live Link Hub, however it just opens another editor window. Live Link Hub is required to ingest metahuman facial animation.
Is there a timeline to address this issue?
Hey there!
I think I might be able to help you figure this out but I’d like to ask a couple of quick questions first to make sure we’re on the same page
Which version of Unreal Engine are you currently running on your Mac? (e.g., UE 5.4, 5.5, etc)
How are you launching Live Link Hub?
Are you trying to open it directly through the editor UI (like Window > Virtual Production > Live Link Hub) or are you running it as a standalone target from the binaries folder/command line?
Is it opening a fresh empty Editor project window or duplicating your current project session?
On macOS, certain standalone tools in the engine may default to accessing the UnrealEditor primary binary if certain target setting configurations for Mac or standalone targets are not made
Please let me know which version of the engine you’re using and how you’re opening the engine.