ViaCognita
(ViaCognita)
October 23, 2015, 12:29pm
1
I’m new in Unreal Development and I want to use two libraries that I have developed. I’m using Unreal Engine 4.9.2.
I have follow this tutorial: A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums but I can’t find /Source/UE4Magic/UE4Magic.Build.cs source file.
How can I link those libraries? Why Unreal Engines changes a lot? That tutorial is for version 4.4 and I’m using 4.9 and I can’t follow it!!
That tutorial is still valid. I used it to integrate ZeroMQ into 4.8 and the same code worked when we upgraded to 4.9.
Sorry to say if it isn’t working then you have messed up somewhere.
As for the file you mention, first of all its name is going to be dependant on what you call things, but basically you just need the build.cs file for your plugin and it is locate din your plugin’s root directory. ./MyProject/Plugins/MyPlugin/MyPlugin.Build.cs
ViaCognita
(ViaCognita)
October 24, 2015, 1:43pm
3
That tutorial is still valid. I used it to integrate ZeroMQ into 4.8 and the same code worked when we upgraded to 4.9.
Sorry to say if it isn’t working then you have messed up somewhere.
As for the file you mention, first of all its name is going to be dependant on what you call things, but basically you just need the build.cs file for your plugin and it is locate din your plugin’s root directory. ./MyProject/Plugins/MyPlugin/MyPlugin.Build.cs
I’m sorry, but I’m new in Unreal Engine development and I don’t understand you.
Which is ‘MyPlugin’?
Thanks.
By the way, my project is called “Estrellas”.
EDIT:
I have found it in path: /Source/Estrellas/Estrellas.Build.cs
Sorry the path I gave was an example of building a plugin that links to a static third party lib. For a project, you found the right file.