I feel like there has to be a way to do this, but I can’t quite figure it out. I have a sine animation in my material to animate an emissive fading on and off (Screenshot attached). I’ve also got a blueprint actor with the 3D model of my traffic light and a point light (screenshot attached). I’d like to animate the intensity of the point light to emit at the same frequency as my material animation. Is there a way to pull the frequency from my material (or material instance) and use that to set the intensity of my light? Currently, I’m just using a simple timeline to animate the intensity of the light, but that seems rather basic and I’d like to just link it to the material so if I change the frequency in the material, the light updates automatically. Thoughts?