I am encountering the following linking error when build the C++ code in editor by clicking the button in bottom.
It seems it cannot find the symbols from MetalRHI
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "RenderCore", "RHI", "RHICore", "Projects" });
string projectPath = Directory.GetParent(ModuleDirectory).Parent.ToString();
PrivateIncludePaths.Add( "/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Apple/MetalRHI/Private/" );
PrivateIncludePaths.Add( "/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/Apple/MetalShaderConverter/include/" );
PrivateDependencyModuleNames.AddRange(new string[] { "MetalRHI" });
PublicWeakFrameworks.Add("Metal");
PublicFrameworks.Add("QuartzCore");
AddEngineThirdPartyPrivateStaticDependencies(Target, "MetalCPP");
AddEngineThirdPartyPrivateStaticDependencies(Target, "MetalShaderConverter");
The above lines are from my build.cs
file.
The project can be packaged successfully but it always fail when build in editor model.
Please what is the problem?