Hey guys,
I’m new to UE programming, and I want to some third party codes into my plugin. I have the source code and the static library file (.a) of the third party library. I have tested at somewhere else that the “.a” lib cannot be used without pthread.
If using cmake, it is very easy to add
find_package(Threads REQUIRED)
and link the
${CMAKE_THREAD_LIBS_INIT}
But I don’t know if I can do that in UE using it’s unreal build system. Is there a way to use pthread in UE? Please help!!! Thank you very much!