I followed Frinky’s tutorial on active ragdolls on yt. Does anyone know what to link so my active ragdoll works when my characters health reaches zero. Everything I tried just makes the ragdoll super stiff or not work at all. Please can anyone help me with this? Please and thank you.
Hey nitrogen_74
Welcome to the community.
If you are trying to have your character play Ragdoll animation when your Character HP reaches zero, here’s how I work it around:
On your Character’s Blueprint Event Graph: Create a Custom Event Called Ragdoll. Get a reference to character’s mesh component and drag off of it. Make a Set Simulate Physics node and set it to true.
After that select character mesh component in the Components tab.
From Details tab find Collisions → Collisions Presets and set it to Ragdoll.
Again, on your character’s Event Graph go to your HP reduction logic and check for when you character HP reaches zero with a Branch node. drag off of that branch True pin to your newly created Ragdoll Event.
That’s it. Now when you HP reaches 0, ragdoll animation plays.
It worked! Thank you so much. It actually made the ragdoll look a little better than before