LinkerLoad sequence causing crash

Upon updating to 4.22 or 4.23, we are getting a weird stack overflow. It starts off doing the LinkerLoad package loading of all our main system BP’s (often which reference each other in different ways), and always crashes and throws a _chkstk()

I have been going thru all of the referenced BP’s to find something off, but nothing stands out. When I remove the first LinkerLoad blueprint that is loaded, it crashes the same with the rest of them.

Thanks for any advice.

Getting this same issue on our project. It looks to be due to Circular Blueprint Dependencies which would used to be fine, but the whole logic of exploring dependencies to order them overflows the stack since 4.23 . My team is getting this any time we try to launch under DebugEditor.

Would be amazing to get any sort of feedback from Epic here. I’ve seen a lot of folks having this issue, and a few theories about what is causing it. Wouldn’t have a problem spending weeks refactoring to get it working, but I don’t want our team to spend that time if we aren’t sure it’s the solution.

I’m having the same issue after updating to 4.23. Still no word about a fix or workaround?

same no answer…would love some feedback from Epic…obvious breaking error w/ no clear debug logs around it.

We have been dealing with this same crash since upgrading from 4.21 to 4.23. I just now tested on the 4.24 preview and it seems to be resolved for us!