I Found this Func ( DebugData->RecordNodeVisitArray() ) in FAnimInstanceProxy::PostUpdateData will Cause Stalling
when we uesd linkedanimationgraph In AnimBlueprint
I Found this Func ( DebugData->RecordNodeVisitArray() ) in FAnimInstanceProxy::PostUpdateData will Cause Stalling
when we uesd linkedanimationgraph In AnimBlueprint