Linked layers and inertialization blend issue

Hello,

I just started to move the contents of some of the locomotion ASM nodes into linked layers.

As soon as I did this, the inertialization blends started to cause animation pops.

I am pretty confident the issue is caused by the linked layers because the content of the layer is exactly the same as the ASM node.

Here is a more concrete example in case the conceptual explanation does not make sense.

Imagine there is a locomotion state machine with 2 nodes, walk cycle and stop. There is a transition between walk cycle and stop and the blend type is inertialization.

The blend is smooth when the content of the stop is implemented in the main animation blueprint. However, the inertialization blend causes pops when you place a linked layer inside the stop node and place the contents of the stop node in the mentioned layer.

The layer is properly linked and the animation plays as expected. It’s just the blend which is problematic. The animation pop does not occur if you use a standard cross fade blend.

Is there some sort of settings I need to enable to get this working?

In case it matters, I am using 5.3.2.

Thanks.