Linked Anim Layers Explicit Time Bug Or Logic Error?

Even when I get around this using Anim Notifies, I start seeing stuff where the transitions are blending out before the animations are over…this isn’t from the anim notify it has something to do with Sequence Evaluator Explicit time controls or perhaps just the use of Distance Matching in general, I’m not sure. When I tried to get around that problem by only blending out based on Anim Notifies for every transition…then my Anim Notifies stopped firing all together. I even set a breakpoint on them started a game and set the Anim Instance to the correct one…confirming this when I seen the character in the preview mimicking the actions of the one I was controlling…and the breakpoints on the Anim Notifies were not firing. And I know that is some kind of bug because they were working 100% without a doubt before I added them to the other transitions.