Linked Anim Layers Explicit Time Bug Or Logic Error?

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Basically The Start Transition plays fine for the Idle To Walk
I transition into the Walk loop seamlessly…
I change my state to WalkFast so it goes back to the StartState
It then plays the WalkToWalkFast animation all the way through…
This is where things go wrong. It resets from 1.xxx seconds in to something like 0.013s
and it freezes at either the first frame or the last frame of the animation…it looks like the first frame since it’s 0.013s and it never transitions back to the Cycle State