I’m using linked anim layers via a layer interface to override parts of my AnimGraph.
Whenever I use the “Link Anim Layer”-node, select a layer and hit compile, UE5 crashes.
Does somebody else experience this?
UE5 throws the following error in the stack:
Assertion failed: !bProcessed [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp] [Line: 174] Initialize already in progress, circular link for AnimInstance [Character_Base_
Reads like there’s an infinity loop somewhere, but my AnimBP is completely clean - only one state machine with one state for testing purpose.