Yeah, if you had a tick prerequisite set on the mesh component to make sure the pawn’s tick runs before it, I think that should give you what you need. If that doesn’t work for some reason, let me know and I can dig into that.
Yeah, if you had a tick prerequisite set on the mesh component to make sure the pawn’s tick runs before it, I think that should give you what you need. If that doesn’t work for some reason, let me know and I can dig into that.