i’ve made a dll that I need to link to make a movement to an actor…
how can I do this?
thanks in advance
Take a look at the Plugin system.
If this is a third party library you can setup a third party so it can be used by any part of the engine.
There are plenty of Plugin examples: \UE4\Engine\Plugins
DLL Binding is handled in the same way you deal with it in standard C++ applications. You can find more information on the MSDN, but I also have a tutorial in the pipeline along these lines. In my signature is a link to a tutorial for Static Linking.
thanks! I’ll check this!