link object to camera in blueprint (inherit position only)

Hi

I’m just beginning with UE, going through all the tutorials I can get my hands on. I can see it’s going to take a while for me to get a good handle on everything available in blueprints. So I would really appreciate some pinpoint advice on the first problem I’d like to solve.

I basically need a skybox centred on a camera that will move along with the camera but not inherit its rotation. In 3ds Max I would align then link an object to a camera, then uncheck the rotation checkboxes in the inherit section of the motion panel. I’ve use other software where I would just get the camera position and relay it to the skybox.

What options do I have for creating this in UE? The camera will likely be part of one blueprint class and the skybox will be part of another, or just free in the level.

Thanks
Mark

can’t the attach option do the trick?

Thanks.
I tried attach, but I couldn’t get the rotation to stay unaffected.

absoulte.png

SetAbsolute did it!
Thanks!