Hello,
I am having an issue with the “Link Anim Class Layer” node in the character blueprint after compiling. If i do not compile the blueprint, it works fine and i can even change the Anim Layer live.
I believe the problem is in the main animation blueprint, cause by a property access, but i cannot locate it, and it doesn’t crash when i compile that animation blueprint.
Assertion failed: Indirection.Function->GetReturnProperty() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PropertyAccess.cpp] [Line: 526]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll