Lining up grab and reaction animations between two actors

I think I have a path forward. I’ll explain my thought process and how I’ve solved the Z axis alignment.
First, based on my above findings I am now going to assume that UE4 returns the location of an actor based on the CENTER of the capsule component. Why? Who knows haha.

Based on that assumption, I wrote some blueprint logic that finds the difference in capsule height and subtracts that from the smaller actor’s location.

Low and behold, the actors feet are now firmly planted on the ground. I don’t agree with how the editor returns it’s locations…