I’m working on a grab animation between two actors, where one actor does the grabbing and the other actor reacts to being grabbed. In my animation software the actors line up perfectly at (0, 0, 0).
However I’ve noticed that the actors do not line up perfectly when I assign the actors to transform to the same position within UE4. There are some small offsets like the smaller of the two actors is slightly off the ground and the smaller actor is pushed a little bit too far back into the player character.
To test what the issue may be, I put the actors on a flat plane and only assigned the X and Y locations to be the same, allowing the Z locations to remain the same as what they spawned onto the plane with. Doing this fixes the issue where the smaller character is too far off the ground. So I think there is some issue with how the engine reports actor locations.
I’m kind of lost at this point though and was wondering if anyone else has had this issue? Or if anyone knows a simple solution.