LineTraceByChannel issue


[bad english issue]
i can’t return my value to true what’s wrong with me?
i need some help…

I think it’s because the line trace has to ‘intersect’ with the other actor. The way you have it, it’s just stopping at the other actor. The usual way to do it, is from point A in a direction for X units, like this:

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You’re tracing on the Visibility Channel which is, by default, Ignored by character capsules:

Ensure the target of the trace Blocks that channel. Collision PresetsCustom and adjust it.

Perhaps that’s it.

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it works well thx!

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