LineTraceByChannel does not work when in a function library but works perfectly fine when I expand the node anad make no changes

Title.

I know how traces work, my collisions and bp are fine literally not changing anything. This isn’t even that big of a headache just wanna get the report out there I guess?

I made a simple check for line of sight function in a library so I could easily put it where needed for different AI enemies and such… It absolutely will not work correctly in a function library. If I just expand dong and let the nodes connect up(how UE does it automatically cause it’s smort) it works perfectly fine.

Literally no changes. Bug? Anyone else ever see similar behaviors?

Expand your function from the library and the auto connections(or at least make sure it’s gonna execute correctly) will work 100% as intended. This is not a problem that needs solved; just a bug report for visibility as the official bug-reporting methods are slow, unresponsive and hidden from the community. Thanks.