LineTrace velocity direction along collision capsule

Does anyone know how to make a line trace based of velocity direction but the start of the trace to follow the collision capsule shape?
Because the character can be oriented in any direction and I want to avoid multiple line traces on characters side, bottom and top, I’d like to trace it’s movement direction (velocity normalized * trace distance) but the start to always be along the collision capsule so I can have only one trace.

What I’m currently using: