Linetrace runs into the character that is using it

I am running into a problem where my AI can only hurt me if I set the collision trace responses visibility to block, but when I do that my characters line trace runs into himself damaging him.

Any help would be appreciated!

I think there is an Ignore Self tickbox on the node. Better yet set up a custom collision channel in the project settings. Set up one for Self and another for EnemyPawn or something