Hi all,
I’ve got a line trace (trace channel) running every 0.1 second to check if the player is looking at Object A,B and so on. At the moment i don’t check if there’s a wall between the player and the object (Fig1).
I changed the walls collision layer so the ray hits the wall (Fig2) and the linetrace returns a hit (true) and the wall Actor.
My question is, is it possible to “kill” a trace by a certain object/channel so the ray hits the wall but returns false because I only want to ‘receive’ the Objects and not the blocking walls?! (Fig3) Or do I have to do another test to filter the wall?