Yeah) That works on world coordinate, that means: if we rotate capsule on Z axis, trace start will start on same point, but it should rotate with capsule.
Im starting to thinl what just SceneActor used as a dummy would be most easiest and also most cheaper way to achieve this.
Yeah I see what you need now, I kind of goofed anyways. It was late lolβ¦
Going with a dummy component is definitely easier, keeps you from having to do relative/local offsets and such. Just use a billboard component like this and itβs a piece of cake! Oh and make sure the billboard forward X vector is in the right direction in the 3d view.