I have some problems with CapsuleTraceByChannel.
I want to draw a line between the eyes of my third person and the objects that my person is looking at.
please help me with the blueprint.
Show what your Blueprint is.
I normally add a socket to the mesh to make it easier to get a location to start a trace. That will maybe make your life easier if you add a socket between the eyes, you can then start the trace from there and a forward vector off the character multiplied by the distance you want to check for. Make sure to ignore your own character in the trace.
this is it. it traces starting from camera to what is forward to camera. not player pawn.
you are right. I had the idea but wasn’t sure if this was the easiest way.