LineTrace doest copy camera rotation

Alright so im extremely new to the Unreal Engine 4, and im learning how i can send out a LineTrace (Raycast)

So i have tried to do it my self, i have followed a youtube tutorial and i have followed the guid for it on this website. but i get the same result everytime. i do send out a trace, but its like 160 degrees straight up, it follows my character but it always castas right up in the air even though i rotate my character

Why is this happening?

If its to hard to say then i can link a screenshot on the blueprint and result when i get home.

Could you send that screenshot i will try to help. (Lol 7 years later im probably too late)