I am needing some expertise on ‘Line Trace By Channel’ and wondering if anyone has any insight on the following?
Here is the scenario…
I have a car (wheeled vehicle BP) with a cine camera inside it.
I am trying to run a line trace by channel (camera) to find the distance between the cine camera and the walls of the car interior.
The line trace works on the car from the outside, but when the camera is inside the car, it hits immediately in front of the camera. A print string of the collision component says that it is hitting the car’s static mesh (as though the car is a solid mesh, which it is not).
I have complex collision checked and the ‘camera’ channel of the car set to ‘block’. Anyone know if it is possible to run a line trace inside a mesh?
Thanks in advance!