Linear physics broken in ue5 :(

So in 4.26 and 4.27 preview this code used to work and the range was 1-100 depending on how fast you moved your motion controller, but now it is not working in 5.0.0 preview 2. the value of impulse never goes above 0 in ue5. anyone know why?

this is an overlap event.


@VictorLerp @Amanda.Schade Is this a bug? should i make a bug report? where do I make a UE5 report at?

You select “5.0 Early Access” as the engine version on the regular bug submission form: Unreal Engine Community

I submitted a report about the issue. hope you guys can get it fixed asap. would love to be able to test my game in ue5 but this one thing is breaking all the audio that is set by the velocity of the motion controller.

I hope they fix this soon, I just encounter this problem today.