Well, not ignored exactly.
If you set them to breakable they break.
If you set a lenght and a restitution, they stretch and then spaz out
Hoever if you set them to Locked and grab the mesh during simulation they stretch and spaz out.
Projection is enabled. Projection Linear Tolerance is set to 0.
I have hte same issues when swapping to any preset Ball&socket, hinge, prismatic or back to skeletal.
Adding a linear motor does nothing.
Setting a soft constraint does nothing.
If i select all bodies and disable gravity then simulate, nothing moves, so I know my setup is good and nothing is spazzing out on it’s own.
Can anyone else confirm this? Guess I need to try the new engine version too sigh…