Line tracing issues

I am setting up a 2D action game and got the aiming for my character to work, finally, and now I’m running some line tracing tests and I have the tracing starting from the right socket at the tip of my gun, but when I rotate up or down to aim, it seems to rotate in the opposite direction. It appears that it rotates the proper percentage, just in the opposite direction. Most tutorials I see use a camera line trace, but I can’t here as it’s a 2d side scroller. Thanks for the help!

you are getting the forward vector from the actor, when you should be getting the forward vector from the socket’s rotation.

oh bless you sir. I have tried a number of different configs for this. I wanted to try and figure it out myself before coming here, but thanks so much for the help!