Hey all,
Not sure if I put this in the right section, but I’m assuming this issue has to do with me being unfamiliar with the tools. Anyways, I have two actors, we’ll call them A and B.
---- A has a sphereComponent on it, of which I’m trying to use as a trigger by setting it in the blueprint “collision” section, as well as using the “Generate Overlapping Events” property.
---- B is a camera that is always multi line tracing between two points using the ECC_Camera channel and returning all of the overlapping objects in it’s hitResults. This part is in C++.
The issue: My sphereComponenet on A is returning in this trace, and I do not want it to. I want this trigger to be used for characters. How do I do this? I thought I simply set the collision information on this specific sphereComponent to ignore Camera and overlap everything else?
Thanks a bunch everyone. I hope you all understand what I’m trying to accomplish.
- Austin