Line Traces Not Hitting Child Cloth Skeletal Mesh - Has Physics Asset & Uses Retargeting

Problem:
Multi line traces on the Visibility channel are only hitting the parent skeletal mesh of my character. They are missing a specific cloth skeletal mesh that was attached as a child component. The cloth has a Physics Asset and its collision settings are confirmed to be correct at runtime.

What I’ve Done & Verified:

  1. Collision Presets: The cloth component is set to QueryOnly (No Collision) with Visibility set to Block.
  2. Runtime Check: I have confirmed during Tick that the cloth component’s CollisionEnabled state is still QueryOnly and it is responding to ECC_Visibility.
  3. Physics Asset: The cloth skeletal mesh has a Physics Asset assigned with collision shapes defined.
  4. Retargeting: The character is using the Skeleton Retargeting System. The cloth is skinned to a retargeted skeleton.
  5. Trace Setup: Using a Line Trace Multi by Visibility with Trace Complex = true.
  6. Debugging:
    • The multi-trace correctly hits the parent component but not the cloth.
    • The World Outliner confirms the cloth component is attached as a child.

The Core Question:
Why does my cloth component, which has a Physics Asset and correct runtime collision settings, remain invisible to traces?