Hey, so when I use ActorEyesViewPoint, and do a LineTraceByChannel from it, the line instead comes from where my mannequin’s kneecap is. How do I make it come from my eyes?
Thanks!
Video can be found at this link.
Hey, so when I use ActorEyesViewPoint, and do a LineTraceByChannel from it, the line instead comes from where my mannequin’s kneecap is. How do I make it come from my eyes?
Thanks!
Video can be found at this link.
[ActorEyesViewPoint][1] is not tracing from camera. In your Pawn actor change Base Eye Height (or crouched one), so it wont trace from benis(hehe).
You can also take position and rotation from your camera component and make trace from there. (if you dont have camera component, you can always add one)
Thanks! Probably going to go with camera component because it’s more exact