I thought I had everything right, but seems like I was completely wrong. The line tracer in both WallTracer and WallHeightTracer does not seem to execute the “Play Animation” from behind the object, even if I set the Trace Channel to visibility, it happens with all cubes around. But if I press the jump but while the character is behind the cube, it will actually execute the “Play Animation” node.
Here’s the simulation where the character is behind the cube:
The Branch node uses the false execution only, but if I press the jump button, it uses the True execution and then the False execution. Why is the line tracer ignoring the back of the cube but not the front, left and right parts of the cube???