Struggling with how to get particle effects working with line trace weapons. I have some already built with bullet mesh systems but want to optimize the net performance for high frequency weapons. However when I cant tie a particle to a mesh what is the most effective way to get a particle system working jointly with a tracer weapon system u.e. advanced tracer bullet or energy effect. Beam functionality seems a bit limited.
Is there a simple way to spawn a particle effect to move generically from A to B with velocity X?
have a look on the content examples map. They have some ribbon examples on there that could give you what you want. Or you could always go with an animtrail