That makes good sense yes. Question is how much. Ie. i got some logic setup for matching fingers to objects when i grab them. With that i can end up firing 40 sphere traces at max in one frame. No question that’s quite a lot, but actually i haven’t been able to spot any significant hit on performance. So i realize we should keep them at minimum, but how bad are traces really? After having a talk with some people i dicovered that ie. the MovementComponent in the character itself also runs about 12 linetraces alone.
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