Line trace "stutters," but only when it moves horizontally

This is driving me nuts!

My end goal is to have a laser come out of this robot following the line trace path. However, the line trace “stutters” when the torso yaw changes, making the laser a blur. This doesn’t happen when I change the torso pitch (up/down). The yaw/pitch are both controlled by mouse movement and keyboard movement alike, and it occurs on yaw only for both control types.

I’m not even sure what blueprints would be relevant to share here? Any ideas what’s going on?

Mouse aiming controls: Mech Aim posted by anonymous | blueprintUE | PasteBin For Unreal Engine

Line trace (laser is disabled): Laser posted by anonymous | blueprintUE | PasteBin For Unreal Engine

Movement controls: Mech movement posted by anonymous | blueprintUE | PasteBin For Unreal Engine

edit: jeez, after screwing around with this for 6 hours and resorting to posting here for help, I solve it literally minutes after posting.
The problem is motion blur on the camera. It wasn’t enabled, but I guess when it’s not enabled it defaults to some base value. I enabled motion blur and set the amount to “0.” That fixed it. It was motion blur the entire time.

I solve most my problems shortly after making a forum post. So now I usually make the post sooner rather than later :).

(you can mark your own post as resolved, by the way)

I’m feeling even more like an idiot, because I can’t find the setting for marking the topic as solved.

it might only be the case if it was flagged as a question. There would be a button on bottom of replies that you can click