Line Trace sometimes ignore Physics asset

Thank you for suggestion but I had same problem even with Unreal Mannequin.

It feels like ¨Set all Bodies below Physics Blend weight¨ doesn’t affects PHAT.
That’s probably because Physics is considered experimental.

Instead of going full simulated, I’ll use workaround with ¨Save Pose Snapshot¨ and transition Physical recovery through Animation BP.

2 Fix