Line Trace sometimes ignore Physics asset

I am Line tracing on Event tick from previous frame location to current frame location.
First I thought treces just missed because of gap but even with Capsule trace sometimes weapon phases through without a hit.

1 All

There is no gap and every shape is using CCD

How should I fix it or is there different solution to get accurate and consistent hit on bone for melee weapons?

Update:
Traces work fine, problem is that Physics asset does not follow mesh.
So even though Arm is being slowly raised, Physic part is fully ragdolling until restarted.

That’s why no trace or overlaps are working.

1 Like

Hey there @Stroblbros! Welcome back to the community! Sounds like the bone assignments for the PHAT didn’t bind correctly. I’d recommend checking the bones bindings in the PHAT itself, and regenerate them if they aren’t correct.

Thank you for suggestion but I had same problem even with Unreal Mannequin.

It feels like ¨Set all Bodies below Physics Blend weight¨ doesn’t affects PHAT.
That’s probably because Physics is considered experimental.

Instead of going full simulated, I’ll use workaround with ¨Save Pose Snapshot¨ and transition Physical recovery through Animation BP.

2 Fix