Line Trace Root Override

I have noticed that when using Line Traces, the root component overrides the Line Trace even when collision is set to ignore for Traces. There have been questions in the past regarding this, albeit with no proper workaround / answer. In my case I am using different collision boxes as hitboxes to modify damage parameters that I am feeding into the enemy. I’ve tried disabling the root collision, however the movement relies on this so it will just fall through everything.
Is there a workaround for this?

Have you tried creating your own collision channel. That way you can only hit objects that are in your custom collision channel.

Here is some info:

Hope that helps =)

Thanks! I’ve tried setting it to custom settings, and fiddling around with it - but the problem here is even when the root component is set to Ignore Traces, it still blocks them.