Have a bp with two box colliders. A little one inside a big one. Is it possible for line trace by channel to hit the big one then hit the small one? Or if not, is it possible for a line trace to ignore the big one and just his the smaller one?
Thanks
Hi Jack,
to answer the first question: i don’t think that’s possible, but you could try starting a new trace at the last trace’s hit location + some amount. I doubt this works though.
Second question: take a look at collision channels in the project settings (https://docs.unrealengine.com/en-US/…ype/index.html).
You can add a custom collision channel to your big collision box and use a line trace by channel (https://docs.unrealengine.com/en-US/…nel/index.html).
Hope this helps.
Thanks a lot. Got it working perfectly!